Semiotic Principles

I’m working on project 1 – transformation object this week, and I’ve narrowed down my list of semiotic principles that will be used in my game:

  1. Colour as Signpost. Will be used for each category of words, representing a different colour.
  2. Division – Absence. Absence will be represented by the spaces left on the scenario cards.
  3. Signifier/Signified. Will be used as the words (signifier) inserted into the scenarios, and overall meaning created when the two are put together (signified).
  4. Myth. This will be represented by each player’s drawings, which will be influenced by their cultural/historical backgrounds.
  5. Currency. The value placed on correct answers/drawings as points in the game.
  6. Author/Reader. Authors will be the creator of the scenarios and the drawings, the reader will be the player guessing the scenario.
  7. Image. The image is represented by the drawings created based on the scenarios provided, which will be based on personal reflection of the drawer’s thoughts.

Hopefully this will be developed further before submission!


2 thoughts on “Semiotic Principles

  1. Hi Ruby,
    After reading through your other posts about your transformation project I’m really impressed and excited to see how your final product will look. I’m still narrowing my semiotic principles down for mine, so I really appreciated reading how you came to decide on yours. How interesting that “myth” could cause a different outcome for each player because of their surroundings, background or reality? In the end the only thing that will have a strict rule is grammar in language, but it’s great that the answers can differ through other principles. Great recommendation by Crystal to also consider “metonyms”. Good luck with it!


  2. Hey Ruby,
    Well done narrowing down the semiotic principles for your card game. I think you’ve nailed them all! The only other one I would like to offer you as a suggestion would be Metonym. A metonymic sign is one which, when perceived, brings to mind a concept associated with an object other than the one to which the sign refers. You could relate this to your card game by using words that represent something instead of using that exact word – so for example using the word “dish” to represent a plate of food, a “crown” to represent royalty or a hand could signify “helping” – a helping hand. Hope all this makes sense! I really think you’ve got a strong enough idea and have all the principles down pat! Well Done 🙂


Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s