Semiotic Principles

I’m working on project 1 – transformation object this week, and I’ve narrowed down my list of semiotic principles that will be used in my game:

  1. Colour as Signpost. Will be used for each category of words, representing a different colour.
  2. Division – Absence. Absence will be represented by the spaces left on the scenario cards.
  3. Signifier/Signified. Will be used as the words (signifier) inserted into the scenarios, and overall meaning created when the two are put together (signified).
  4. Myth. This will be represented by each player’s drawings, which will be influenced by their cultural/historical backgrounds.
  5. Currency. The value placed on correct answers/drawings as points in the game.
  6. Author/Reader. Authors will be the creator of the scenarios and the drawings, the reader will be the player guessing the scenario.
  7. Image. The image is represented by the drawings created based on the scenarios provided, which will be based on personal reflection of the drawer’s thoughts.

Hopefully this will be developed further before submission!

Exploring Type

card draft  card draft_v2card draft_v3

This week I have been expanding my idea for my transformation object further, and looking at presentation, in particular how type will work for the game.

In looking this week about how type can influence meaning, I’ve been exploring the different typefaces that will be used on the scenario cards. I’ve made a few mock-ups using different typefaces. I think each gives a different feel to the presentation. I’m also considering which will have the most readability for children. While the sans serif is easily read for children, the way it interacts with the layout and space on the card doesn’t seem to gel as well as the sans serif, so I think a simple sans serif typeface will most likely be the best option.

More development to come!

 

Transformation Object Development

This week I’ve been looking at different ideas for my Transformation Object for Project 1.

I’ve been developing my ideas from last week, and decided to go with the idea of a game for children.

There will be four players, in teams of two. The first team picks up a card which describes a scenario but is missing a few words; they then choose from a box of words to fill in the blanks on the card.

After this, one person from the second team gets to see the card and the words, and has to draw their interpretation of it in less than a minute.

The third person then has a minute to try and guess what the scenario is.

If they guess their team receive a point, if they don’t the other team receives a point.

The game continues until all of the cards have been depleted; every turn the teams switch roles, and the team with the most points at the end is the winner.

I’ve drawn up some simple ideas of how this might work below:

week 4 post_image

Transformation Object Concept Work

This week I’m looking at my work on Project 1 for Visual Language, where we create a transformational object which explores semiotic theory.

I’ve made some initial drawings about a concept I have…

object_sketches

Basically I’m thinking of creating a digital game/experience which will be either an app or website. The idea is to show a series of images in a few different categories, and these will change over the course of the ‘game’, which will be the transformation part. A word (signifier) will be shown underneath, and users will have to click through each image in each category to find the image they think best matches the word. After all words have been shown and choices made, a scoreboard will show up which will compare the user’s results with other players, showing a percentage per image.

The semiotic theories I think I will be including are signification (the word displayed at the bottom), and the denotations will the images themselves, which will then be applied with meaning via the word. Colour will also be explored as a category, and possibly differentiation. I think the concept of myth could factor into the scoreboard/comparison at the end, showing how each person’s cultural/historical beliefs lead them to choose a specific image compared to others who may have different responses.

At the moment I’m still playing around with this idea… hopefully it will be more developed by next week!